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1. Catalyst not showing up - in Test Server Feedback [original thread]
Wait, they just hand you a destroyer now at noob creation instead of the noob frigate? ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2010.11.18 20:50:00
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2. Comments and Requests on the character generator - in Test Server Feedback [original thread]
I dont know if anyone else has experienced this, but some of the clothing and hair options make my avatar outright disappear. Also, is anyone else having trouble moving the sliders for weight/muscularity, as well as choosing the color choices on t...
- by Manfred Rickenbocker - at 2010.11.14 10:21:00
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3. PI Command Centre upgrades - in Test Server Feedback [original thread]
It looks as if (currently on the Test Server) that all command centers have been functionally downgraded to basics, even if they say "Advanced" or "Elite". Furthermore, they remain with that naming scheme. Hopefully CCP will have a fix by patch ti...
- by Manfred Rickenbocker - at 2010.11.14 10:13:00
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4. The Great Tyrannis Rex Turkey Shoot - in Test Server Feedback [original thread]
Originally by: Abrazzar You can use your hotkeys while in planetary mode. So you can be cloaked, do your PI stuff, uncloak via hotkey, do your launch, cloak again via hotkey. This opens a window of about 3 seconds to detect you and try to...
- by Manfred Rickenbocker - at 2010.05.23 15:43:00
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5. PI: The Pyramid - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 14/05/2010 17:05:06 There's one very important thing you need to factor into this equation: Planetary depletion. Unless the design spec on PI was changed, CCP stated that the more players use a planet, the fe...
- by Manfred Rickenbocker - at 2010.05.14 16:59:00
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6. Undocumented stelth nerfs (and or bugs) so far - in Test Server Feedback [original thread]
Are the NPC generated buy orders for certain consumer/industrial goods staying in place? It used to be sometimes (marginally) profitable picking up planetary vehicles in one station and drag them to another to sell way back when. I figure that sys...
- by Manfred Rickenbocker - at 2010.05.13 15:46:00
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7. So... how often are planet types going to change? - in Test Server Feedback [original thread]
Originally by: Bladen Kerst Edited by: Bladen Kerst on 13/05/2010 14:06:32 Originally by: CCP Incognito One thing to be aware of we have a blacklist of planets that you won't be able to build bases on, these are the storyline...
- by Manfred Rickenbocker - at 2010.05.13 15:29:00
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8. So... how often are planet types going to change? - in Test Server Feedback [original thread]
Originally by: Zalbrak A more likely reason is that giant planets are easier to find than small ones, and planets close to their parent star are easier to find than those further away; the easiest to find extrasolar planets are those (gas...
- by Manfred Rickenbocker - at 2010.05.12 08:15:00
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9. So... how often are planet types going to change? - in Test Server Feedback [original thread]
Originally by: Jet Lobo Edited by: Jet Lobo on 10/05/2010 08:52:56 Aplying for disater relief. Seriously wheres FEMA when you need them to give you money! a Barren planet suddenly turning into an oceanic should qualify for Flood relif...
- by Manfred Rickenbocker - at 2010.05.10 17:10:00
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10. So... how often are planet types going to change? - in Test Server Feedback [original thread]
Ill admit, Ive experimented all I need to experiment with the system to have a fair understanding of the mechanics etc. I do know they said they gave the planetary data to some astrophysicist to help assess things like proper escape velocities, pl...
- by Manfred Rickenbocker - at 2010.05.10 05:02:00
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11. So... how often are planet types going to change? - in Test Server Feedback [original thread]
I had a temperate installation on M2-CF1 Planet 9 and now its gone and swapped to a Barren. Now, I understand this is the test server, but are we going to be seeing these kinds of shenanigans on TQ? Are the planets that are currently on TQ going t...
- by Manfred Rickenbocker - at 2010.05.10 01:30:00
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12. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: Scara manga Edited by: Scara manga on 08/05/2010 16:26:36 Haha found a really great spot, check amount and time to depletion : Running extractor before DT are all like this one. Extractor put online after DT a normal. ...
- by Manfred Rickenbocker - at 2010.05.08 17:40:00
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13. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: Scara manga Edited by: Scara manga on 08/05/2010 16:26:36 Haha found a really great spot, check amount and time to depletion : ... Image ... Running extractor before DT are all like this one. Extractor put online after D...
- by Manfred Rickenbocker - at 2010.05.08 17:12:00
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14. PI Building Request: Junctions - in Test Server Feedback [original thread]
Originally by: Lord Helghast its simple give us sized, storage, a 100m a 1000m and a 10000m that way the 100m uses next to no cpu and can be used as junctions and the larger ones will scale for actual storage between different things wud ...
- by Manfred Rickenbocker - at 2010.05.07 05:18:00
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15. PI Building Request: Junctions - in Test Server Feedback [original thread]
Originally by: CCP Fear Junctions are in our backlog and was supposed to happen in Tyrannis but fell of due to time-constrains. So perhaps later. Sweet, thanks Fear! Is this going to be a thing that's going to be in a Tyrannis 1.1 or a...
- by Manfred Rickenbocker - at 2010.05.07 01:31:00
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16. PI Building Request: Junctions - in Test Server Feedback [original thread]
Originally by: stoicfaux Code-wise, I would think that junctions could be easily implemented as a very cheap extractor type building (but that doesn't actually extract or store anything.) Pretty much, but I was thinking more along th...
- by Manfred Rickenbocker - at 2010.05.06 20:51:00
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17. PI Building Request: Junctions - in Test Server Feedback [original thread]
So we have PI: Buildings on planets laid out in a star formation network node graph. The one thing that really burns my biscuits is the fact that the command center cannot be moved or upgraded once it has been placed. Well, fine, Ill work around i...
- by Manfred Rickenbocker - at 2010.05.06 18:03:00
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18. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: Jim Luc Originally by: Photon Ceray In addition, I would say that this really feels like a flash game, no where near the quality of EVE! Unfortunately flash games are way more intuitive and addicting - somethin...
- by Manfred Rickenbocker - at 2010.05.05 18:04:00
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19. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: Trimutius III Originally by: Manfred Rickenbocker Ok sooo... I know I have a few planets seeded with structures. I kinda have an idea on what systems they are in. Is there a quick and easy way to figure out where my ...
- by Manfred Rickenbocker - at 2010.04.30 01:27:00
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20. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Ok sooo... I know I have a few planets seeded with structures. I kinda have an idea on what systems they are in. Is there a quick and easy way to figure out where my stuff is? Is there an asset tab that shows structures on planet (like assets in s...
- by Manfred Rickenbocker - at 2010.04.30 00:44:00
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